本套CG教程,已翻译成中文,请享用。
讲解ZBrush中机器人整体的雕刻流程,学习盔甲的制作、武器的制作,逐一雕刻每个零件,分别创建Armor材质,最后导入到Keyshot进行场景灯光设置和渲染,然后将图像移至Photoshop中以生成最终的合成图像。中间有很多技巧,是非常值得观看学习的。
FlippedNormals – Hard Surface Character Sculpting In ZBrush. Taking an existing Zbrush mesh and editing it to suit our needs. Sculpt overall shape of our character. Adding under Armor. Working with fabrics for joints. Creating outer Armor. Using transpose to change the overall shape. Posing The character. Getting it ready to send to Keyshot. And rendering in Keyshot then bringing the files into Photoshop.
本套教程42个视频,课时共467分钟,祝学习愉快!
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