本套CG教程,已翻译成中文,请享用。
讲解在Houdini中通过Pyro来制作粒子特效,模拟烟雾流体特效,在Houdini中使用Pyro进行粒子平流研究,当我们对Pyro sim感到满意后,我将向您展示如何设置POP网络,以及如何使用Pyro sim来对粒子进行探测以及如何使用POP Forces对其进行操作。我们将讨论粒子的灯光照明,着色和渲染,为我们提供丝般光滑的烟雾流体效果,可以使您的CG动画作品脱颖而出。
MaxDepth – Houdini Particle Advection with Pyro. To kick things off we will break down the essentials of Pyro in Houdini, covering topics such as dissipation, disturbance, shredding, and grid resolution, with a little bit of gas turbulence thrown in for good measure. Once we’re happy with our Pyro sim, I’ll show you how to set up your POP network, and how to use our Pyro sim to Advect the particles as well as how to use POP Forces to manipulate them. To close things out we’ll talk about the Lighting, Shading, and Rendering of our particles, giving us a silky smooth finished look that will knock your socks off.
本套教程3个视频,课时共105分钟,祝学习愉快!
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