本套CG教程,已翻译成中文,请享用。
讲解Houdini中制作各种粒子特效效果,汽车碰撞破碎特效,子弹射击地面特效,子弹打中汽车等多种效果。该课程由Jeronimo Maggi讲解粒子的创建以及其背后的技术和创新过程。模拟建筑物倒塌,汽车撞击,树木和树叶破碎和地面撞击。
FXPHD – HOU145 – Impact Based Particle Setups in Houdini. One of the key components of epic movie magic happens in the thousands upon thousands of particles emitting in destruction scenes. It might be a collapsing building, a car impact, broken trees and leaves, or an impact on the ground. The eyes of the audience will gather the excitement, sense of motion, and tertiary detail from the large arrays of particles being emitted from an impact. GROUND BULLET HITS: CREATING A GOOD SOURCE. GROUND BULLET HITS: THE IMPORTANCE OF VELOCITY. GROUND BULLET HITS: ADDING VARIATION TO THE SIM. GROUND BULLET HITS: REUSING THE SETUP. WALL BULLET HITS: EMITTING SECONDARY PARTICLES. WALL BULLET HITS: EXISTING VELOCITIES. CAR CRASH DEBRIS: ANIMATED COLLIDERS. WINDOW GLASS BREAKING. WINDOW GLASS BREAKING: SIMULATING IN PLACE. WINDOW GLASS BREAKING: SETTLING GLASS PIECES.
本套教程10个视频,课时共373分钟,祝学习愉快!
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