本套CG教程,已翻译成中文,请享用。
讲解在Houdini中通过L-systems来制作植物模型,主要是程序化建模来制作复杂的几何模型,L-systems是一种对于描述不规则的物理分枝结构非常有用的语言。主要用于环境设计,也用在艺术与科学领域,创建真实的植物及树以及模拟复杂的植物动画。也可以用在电影中一些特效,像在《搏击俱乐部》中的神经元或《透明人2》中的血管等。学习本教程将会带你认识这个Houdini L-Systems强大之处。
L-systems提供了一种以程序方式对几何进行建模的好方法,借助这些技能,您将能够创建各种各样的复杂模型。如果您曾经想从头开始创建树和叶,复杂的分形几何或基于样条的模型,那么L-systems可以为您提供一种程序化的方法。除了L系统之外,您还将了解有关实例化以及如何与Houdini一起高效工作的更多技巧。使用Mantra和Redshift渲染数百万个甚至更复杂的场景,同时尽可能优化渲染时间。这些优化适用于各种3D软件和实时渲染引擎。
CGCircuit – L-Systems & Instancing. L-systems offer a great way of procedurally modeling geometry, and with these skills, you’ll be able to create a wide variety of complex objects. If you’ve ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. This course aims to address the topic in an easy-to-follow, technical, and artistic way.
In addition to L-systems, you’ll learn more about instancing and how to work efficiently with Houdini. We’ll be rendering out millions of polygons with both Mantra and Redshift while aiming to optimize render times as much as possible. These optimizations are applicable across a wide variety of 3D topics. Large scale environment creation, destruction, crowds, and real-time render engines are all examples of other 3D topics which will benefit from this course.
本套教程26个视频,课时共216分钟,祝学习愉快!
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