本套CG教程,已翻译成中文,请享用。
Houdini影视特效新手入门基础教程 FXPHD – HOU105 – Houdini Fundamentals Collection 1. TAUGHT BY ANDREW LOWELL. 本课程探讨Houdini的Geometry Attributes中处理程序化模型和特效最基础方面。讲解Houdini的基础部分,包括Houdini的数据流、工作流程、各种效果模拟,演示了不同属性类型(整数,字符串,浮点数,向量)的用法。揭秘了何时以及在何处应用随机化和Noise来增强FX场景,演示了两种方法如何起作用的概念以及一些最佳案例实践。
This series of short lessons is designed to get a new Houdini user up and running with a set of core fundamentals. There are a lot of tutorials for new users who focus on the software. However, without knowledge of Houdini’s data flow and fundamental workflows in proceduralism, the users will remain severely limited. Although the examples are basic enough for new users to follow along, they touch on concepts which will carry all the way through to advanced setups by learning how to direct the flow of geometry data, and important concepts in noise, vectors and rotations, population, and simulation.
CLASS 1: ATTRIBUTE CONCEPTS
CLASS 2: UNDERSTANDING ROTATIONS
CLASS 3: USE OF RANDOM AND NOISE
CLASS 4: VECTOR MANIPULATION
CLASS 5: SCATTERING AND POPULATION
CLASS 6: ESSENTIAL SIMULATION CONCEPTS
CLASS 7: FRACTURE METHODOLOGIES
本套教程7个视频,课时共168分钟,祝学习愉快!
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