本套CG教程,已翻译成中文,请享用。
游戏场景石头模型制作教程 Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial. 讲解制作游戏风格石头模型的整个流程,首先用ZBrush进行模型的制作,然后利用Substance Painter和Designer制作贴图材质,这种工作流程技术和用于制作大规模的石头效果,比如悬崖和山石。
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale. We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer. Introduction. HighPoly Workflow Overview. HighPoly Voice over Timelapse. LowPoly Retopo and UV. RGB Mask Workflow Overview. Substance Designer Detail texture creation. Substance Painter RGB mask creation. Outro.
本套教程8个视频,课时共178分钟,祝学习愉快!
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