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《野蠻人-逼真的角色Lookdev》作者Tom Newbury. Welcome to my latest Tutorial, Barbarian – Lookdev for Realistic Characters. This tutorial is an update of my older lookdev tutorial, with new processes and techniques while using up to date software. I show you how to lookdev the skin, as well as the props and accessories.
In this tutorial, I will be going over my entire process when it comes to doing Lookdev for a realistic character. The process is covered in-depth, with every step explained with narration, in real-time. There is a lot of content in this tutorial, but I have labeled the chapters in a way to make it easy for you to skip ahead or jump to the area which interests you most, without having to watch the entire process. I did this to make sure a beginner has all the information they need, or a more experienced artist can jump to the information they are seeking. By the end of the tutorial, you should have the knowledge and techniques to apply realistic shaders to your own characters.
Development這項工作一般會在模型貼圖和燈光之間。一般規模大一些的工作室部門分工比較詳細,會有專門的lookdev部門。有些公司是燈光部門的人負責lookdev,也有些公司是貼圖部門負責lookdev。但是不管有沒有這個部門,lookdev這個步驟是不能少的。簡單來說lookDev的一個主要内容就是讓不同人員制作的不同資産在統一光照環境下有統一的表現效果。

















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