本套CG教程,已翻译成中文,请享用。
在GAEA和HOUDINI中创建程序环境,制作下雪后的悬崖和被雪覆盖的岩石河流地形自然环境,Houdini程序化三维自然环境制作教程 Creating Procedural Environments in Gaea and Houdini. 视频教程中讲解Gaea软件中制作各种效果的地形,然后将贴图数据导入到Houdini中,进行场景灯光的制作,摄像机动画,阿诺德渲染。如何在lookdev和光照阶段将纹理和贴图导出到Houdini中,并介绍了如何为Houdini中的环境建立外观,照明设置和摄影机,渲染设置是在Arnold中,以实现最终的效果。
CREATING PROCEDURAL ENVIRONMENTS IN GAEA & HOUDINI. ICY CLIFFS & ROCKY TERRAIN WITH RASHA SHALABY. In this 3.5-hour workshop, Rasha demonstrates how to create geometry using various erosion and warp techniques in Gaea, as well as how to pull data to help create textures and data maps for assets. She shares how to export textures and maps into Houdini for the lookdev and lighting stage, and reveals how to establish the look, lighting setup, and cameras for the environment in Houdini. The renders are set up in Arnold for the ultimate final look. Gaea Overview & Fast Terrain Sketch. Speed Terrain Creation in 10 Nodes or Less. Initial Hero Mountain Build in Gaea. Texturing Initial Mountain & Rock Face in Gaea. Environment Setup in Houdini. Enhance Terrain Complexity in Gaea. Environment Look Dev & Lighting. Creating Outer-Edge Environment. Lighting & Rendering Horizon Environment in Houdini. Combining the Environment with HDRI Pano in Photoshop. Final Renders including Environment Fog & Atmosphere.
本套教程11个视频,课时共218分钟,祝学习愉快!
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