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What you’ll learn: Making modular buildings with modular objects. Creating a large environment Terrain. Working with light and atmosphere. Make game ready modular assets.
Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming industry.
large library of high quality 8K texture Photo-scans (Texturehaven). 26 hours of video content ( Udemy uses 1080p). Photo scanned wooden beams and rocks. Animated medieval characters, sheep’s and cows. 4k aerial video reference content. Nature pack with grass, plants and trees.
I know how to make a scene, but the next step scares me… If you reached the point of making a small environment scene with some buildings and vegetation, you know how much time this involves. Thinking about creating a small village or city can scare you because of the large number of buildings and terrain objects.
Chapter 4: Making A More Advanced Modular Set
Chapter 5: Building A Church And Making Trees
Chapter 6: Making A Ruin & Castle Complex
Chapter 7: Finishing The Main Scene
Chapter 8: Making Scene Renders
原版CG教程:21612.373 M
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