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Substance中世纪城市制作教程 Levelup Digital – Building a Medieval City in Substance Designer. 讲解在Substance Designer软件中制作自然地形和森林城市场景,城墙和楼房制作的基本逻辑、不同物体的制作方法。
Levelup Digital – Building a Medieval City in Substance Designer. In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You’ll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.
JanTrubac_MedievalCity_00_Intro
JanTrubac_MedievalCity_01_Base_Forest
JanTrubac_MedievalCity_02_Walls_and_Towers
JanTrubac_MedievalCity_03_Walls_and_Terrain
JanTrubac_MedievalCity_04_Inner_City
JanTrubac_MedievalCity_05_Forest_Features
JanTrubac_MedievalCity_06_final_touches
原版CG教程:8052.592 M
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