本套CG教程,已翻译成中文,请享用。
HairTG Surface 羽毛版是用于Substance Designer的程序化羽毛纹理生成器。它为游戏引擎或渲染器生成PBR(基于物理的渲染)纹理以及可在2D作品/插图中使用的渲染输出。Substance羽毛材质教程 + 笔刷预设 HairTG – Surface, Feather Edition for Substance Designer. 讲解在Substance Designer中制作PBR真实贴图效果羽毛,包含sbsar格式的笔刷预设,HairTG – Surface可让您设计羽毛,并对其形状,3D外观和颜色进行多种控制。
HairTG – Surface, Feather Edition is a procedural feather texture generator for Substance Designer. It generates PBR (Physical Based Rendering) textures for game engines or renderers as well as outputs which may be used in 2D works/illustration. HairTG – Surface, Feather Edition for Substance Designer lets you design feathers with many controls over their shape, 3D aspect and colors. 2D shaping controls at various levels: whole feather, per vane, barb organization inside the vane. Controls through parameters and curves enabling variations along the feather’s length. Various coloring methods, including per barb component and overlay. Barbula simulation (thinner barb components). 3D curvature control at the feather and vane levels.
本套教程4个视频,课时共135分钟,祝学习愉快!
请先
!